update 11-5:
-Sebas-future-dimensions
-Ravolt-pargona-east
update 11-5:
-Sebas-future-dimensions
-Ravolt-pargona-east
TheTimido3 Ravolt_Pargona_East is kinda easy I finished it today twice... the first loop is so hard
yea that one is easy to finish, thats why i said probably the hardest one of these video's if Rafinha, aka rafinha_the_evolution
I wonder which map out of all ingame is the hardest.
Depends, Rafinha does have some hard stunts but jester trip aswell, i think the upcomming will be hard to finish (sebas_future or somthing and vortexv... etc.)
update 7-5:
-gus-wild-side
-rafinha-the-evolution
If someone can share a video of gtav property system it would be useful. I didnt try properties in gta v
Display MoreBasically what it comes down to is that it needs to be more interactive instead of an AFK money maker where you buy something once and it's set & forget. I'm onboard with the idea, it's like GTA Online then (hence I asked for clarification) but that does mean that properties also need to be harder to be bought by other players (some kind of protection program or w/e you want to call it to avoid large chunks of money being lost, though again it makes for an interesting gold sink?).
In GTA Online you need to invest large sums of money to get a little in return, you have to actively do missions or you can buy supplies, specifically I'm referring to the bunker update, I feel it's kind of simular to the suggestions above here. You have to buy an expensive bunker, you can upgrade staff and that way manufactering of whatever goes faster, you have the option to outright buy supplies and to source them yourself.
Maybe it's an idea to have the option to have other players source the supplies for you? As a kind of middle man idea like in the real world where the supply chain consists of many different parteners that buy or source goods to make into a final product, I have no idea how this would be implemented though. This would result in people driving around the map with marked vehicles, some kind of hunting idea where you can take down the player carring the suitcase(as in idea of product) and try and take it to the final destination yourself.
The difference between GTA Online and this would be that there needs to be some kind of gold sink, so it's probably best to keep the option for others to buy your business, maybe make it something like you need to defend it (or at least have an option to, it's a deathmatch focused server after all). You can't have a situation where money comes out of thin air, and while that's not totally the case now in a sense with the properties that we have that is the case. If players would make mutual agreements with one another not to buy certain properties then they can be milked forever (haha, takes me back to when we'd afk 24/7 to gain cash).
A more interactive system also keeps people busy, a lot of games have daily activities that can be completed for cash or rewards. Maybe something like missions that reward you with score money and cash? An upfront investment with the idea of gaining money from it but a more interactive side to it would be an interesting idea to me. I realize this is a wall of text but I'm just throwing ideas out there.
Ron i think when you search on youtube ''gta V bunker guide'' get find the idea.
as for Niek and Ron, i like Niek's idea of the partnerships. Maybe its a great idea to use the gangsystem with the properties, you have to work together in your gang to get things running. Like together with your gangmembers you can collect supplies / deliver them and with your gang protect them from other gangs stealing your stuff. How do you guys think about that?
update 3-5:
-javelin-stylex-club-trip
-xkinqxvol2
i like the idea of doing more then just being afk and getting the money, drug deliveries, counterfeit cash deliveries, counterfeit casino chips, ammunition and weapons, you name it. we can come up with a lot of idea's. And stealing someone's cargo is a great plan aswell so we have more things to do in the server. I am looking forward to see someone come up with an idea.
Update 2-5:
-Crazy_map
-Ravolt-sizofrenik-sincilar
-Time-Tanker
Hello all,
In this thread i would like to share every stunt parkour (mtadm) we have in our server.
In the video's i will leave some notes of how to do some stunts, and i hope you guys will be able to finish them also by these ''tutorials''.
I will keep the list below up to date when i finished a new one(last update (1-5-20)
Jester-trip:
Crazy_map:
Ravolt-sizofrenik-sincilar:
Time-Tanker:
Javelin-stylex-club-trip:
xkinqxvol2:
Gus-wild-side:
Rafinha-the-evolution:
sebas-future-dimensions:
Ravolt-pargona-east:
damn, great idea. Normally the best deathmatchers were able to capture the full map this would mix it up with skills (deathmatching / racing).
so here is a tutorial of how to do all the dives. At the moment the spawn of dive3 is bugged but im sure that will be fixed soon ;).
used some nocopyrightmusic so it will be availlable to all countries.
so i know a lot of old video's i made in the past, check this one's out!
Me fkn around as admin with my friends:
Leatherface horror movie:
STF Stunt parkour(really old):
Hydra Stunts(really old):
The stunt parkour we used to have (made by me and Xzytro for DoD):
2shot fight me vs vijay:
@Ron maybe an idea to do both, limit the amount of turfs but also set a limit to maybe 6 - 8 members, i mean with a limit of 10 we will probably get 2 dominating gangs and with a limit of 6 - 8 we might get 3 gangs fighting eachother.