Posts by Haruhi Suzumiya <3

    Hey,


    It's time to drop a bombshell with a whole lot of suggestions for the Server (Including Suggestions for new features, Improvements to already available functions and some bug fixes [i know that this isn't the right place for bugfixes, but since i've already made a list, i'll place them here too]


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    Features
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    PUBG styled Battle Royale (maybe even with custom map/maps)
    -starting in a Plane, just like in PUBG
    -loot in houses & in lootdrops, which get dropped randomly on the map or called by flare gun
    --loot: weapons, armour (from level 1-3)
    ---dropable stuff by lootdrop: level 3 armour, sniper
    -driveable vehicles with fuel & damage system
    --driveable vehicles: boat, jetski, glendale, rancher, yosemite, securicar/enforcer/ambulance (only dropable with flare gun)
    -zone stages (every 3 minutes zone gets smaller for the first 3 stages, 4th stage 2min and final stage 1m)
    --if a player is outside of the zone, he gets damage
    ---damage increases per stage



    Death Race
    -goal of this race type is to be the last one to survive
    -cars: special vehicles (ex.: bloodring banger), normal cars (ex.: buccaneer, stallion, sabre), trucks (ex.: yosemite, bobcat), SUVs (ex.: patriot, rancher), Offroad-Cars (ex.: mesa, sandking)
    -pickups
    -vehicle types are getting voted by players before the race begins
    --selection of a vehicle type also decides the type of the race (ex.: offroad-cars : dirt race)



    Events
    -special events are getting started by the server(or a leader) at a certain time/day/month/year



    Achievements
    -just like on the old GTADM Gamemode
    -maybe adding a reward for a certain amount of race wins/kills/won reaction tests



    VIP Tuning Garage (at LS & SF)
    -VIP tuning garage map from the old GTADM gamemode is included in the new gamemode aswell, so it can be reused, map was perfect
    --using the little shed at mechanics base in SF aswell as a second location for VIP tuning
    ---maybe adding a 3rd location (at LV?)
    -all the old VIP Tuning features (including neons) should be added again
    -tuning for more cars should be available too (turismo, bullet, maybe even some other cars)



    Capture the Flag
    -just like the classic CTF
    -Players start at their bases
    -goal is to capture the enemies flag until the time runs out
    --time limit of the match: 5 minutes (maybe even chooseable too?)
    -weapon sets are chosen before the match begins



    Drift Mode
    -Just like on the old Gamemode, enter drift zones with /drift(1-?)
    --maybe even drift zones at normal world, just like in forza horizon 4 (instead of /drift?)
    -drift records are saved like this: player name - score - used car to do this record



    Speed Zone Mode
    -Just like in Forza Horizon 4: Average speed in the Speed zone gets captured from start to end



    Slicer Mode
    -Just like in GTA V - you have to hide from the slicer
    -slicer has a melee weapon and a shotgun
    -after a certain time, players get weapons to fight the slicer
    -every player killing the slicer gets a match point
    --if the slicer kills all survivors he gets 1 match point
    -winner is the player with the match point limit reached (example 5 wins)



    Trouble in Terrorists Town (TTT)
    -Just like the popular Garry's Mod Gamemode
    -every player starts with 1000 Karma Points
    --If an innocent kills another innocent he loses 15 karma points
    -Traitors, Innocents and Detective are chosen randomly (or by karma points if players already lost karma)
    -Traitors have to kill the innocent players
    --The Traitors get 1 Traitor Point for each killed Innocent
    -The Innocents have to kill the traitors
    -Dead Players are inspectable (Name, used weapon/death reason)
    --Detectives are able to inspect the objects for DNA traces from players(f.e.: weapons)
    -custom maps (maybe, if someone has the time and effort to create them)
    -time limit of 5 minutes per round (overtime of 2 minutes per round = 5mins normal round + 2 minutes of overtime)



    GunGame (GG)
    (hope that i don't need to explain much about this minigame idea, everyone should know this, lol)
    -every player starts with a silenced pistol
    -2 kills are needed to get to the next stage
    -level up sound should be the super mario mushroom sound (XD)
    -last level will be kill with a knife (or dildo, lol XD)


    Police Chase/Hit & Run/Hot Pursuit (like in NFS)
    -hope i don't need to explain much about this
    -ofc player vs player, random teams, but more cops than racers/running people
    -no time limit (or maybe a long time limit)
    (-maybe even heat levels after a amount of time?)


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    Improvements
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    Improvements for Garage System
    -Garage Mechanic, like in GTA V (calling your garage mechanic by command to change your garage car, without entering the garage; maybe for some money?)
    -new textures for garage floor/walls
    (-maybe cheaper prices for the cars, f.e. the Infernus is way too expensive atm, maybe decreasing the price by 250-500k would be enough)



    Improvements for Gang System
    -Random Spawn points in Gangwar zone to prevent spawntrapping
    -Disable house-feature at gangwar (players are able to enter their houses, if the houses are inside the gang-zone, so they're able to get armour from their houses!)



    General improvements
    -adding Feature to change a cars numberplate
    -new props maybe
    -recreation of the lobby (since most of the new players already leave when they're trying to leave the lobby)



    Improvements for Race System (more like bug-fixes, lol)
    -Reworking Checkpoint size (at least on some races, they are way too small for some races)
    -Checking that a race map is properly loaded (had like 2-5 races, where maps weren't loaded properly, which were unfinishable, unfortunatley)
    -only 1 race record per person (not like 5 per person now)
    -feature to delete hacked race records



    Improvements for Admin System
    -Player IP shown if a player joins
    -Warning if a player/an IP with multiple accounts joins (f.e.: <PlayerName>(ID)/<IP-Address> has multiple registrations on the Server! (<number of accounts> registered with IP <IP-Address>)



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    Bugfixes
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    Bug-Fixes
    -There is a spot close to /club, where players are falling through the map
    -Garage cars tuned at WAA (Elegy, Sultan, Stratum, Flash) are losing their tuning parts if owner disconnects or if car gets respawned
    -(ADMINS ONLY!) /tban doesnt work
    -if you are in a vehicle, you can bypass the anti driveby by using /w, until you get a UZI/TEC9, thanks to Flox, a solution to fix this bug was already found.


    Hope that you guys like my suggestions to improve the Server.


    Kind Regards


    Haru-nyan