Hey,
It's time to drop a bombshell with a whole lot of suggestions for the Server (Including Suggestions for new features, Improvements to already available functions and some bug fixes [i know that this isn't the right place for bugfixes, but since i've already made a list, i'll place them here too]
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Features
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PUBG styled Battle Royale (maybe even with custom map/maps)
-starting in a Plane, just like in PUBG
-loot in houses & in lootdrops, which get dropped randomly on the map or called by flare gun
--loot: weapons, armour (from level 1-3)
---dropable stuff by lootdrop: level 3 armour, sniper
-driveable vehicles with fuel & damage system
--driveable vehicles: boat, jetski, glendale, rancher, yosemite, securicar/enforcer/ambulance (only dropable with flare gun)
-zone stages (every 3 minutes zone gets smaller for the first 3 stages, 4th stage 2min and final stage 1m)
--if a player is outside of the zone, he gets damage
---damage increases per stage
Death Race
-goal of this race type is to be the last one to survive
-cars: special vehicles (ex.: bloodring banger), normal cars (ex.: buccaneer, stallion, sabre), trucks (ex.: yosemite, bobcat), SUVs (ex.: patriot, rancher), Offroad-Cars (ex.: mesa, sandking)
-pickups
-vehicle types are getting voted by players before the race begins
--selection of a vehicle type also decides the type of the race (ex.: offroad-cars : dirt race)
Events
-special events are getting started by the server(or a leader) at a certain time/day/month/year
Achievements
-just like on the old GTADM Gamemode
-maybe adding a reward for a certain amount of race wins/kills/won reaction tests
VIP Tuning Garage (at LS & SF)
-VIP tuning garage map from the old GTADM gamemode is included in the new gamemode aswell, so it can be reused, map was perfect
--using the little shed at mechanics base in SF aswell as a second location for VIP tuning
---maybe adding a 3rd location (at LV?)
-all the old VIP Tuning features (including neons) should be added again
-tuning for more cars should be available too (turismo, bullet, maybe even some other cars)
Capture the Flag
-just like the classic CTF
-Players start at their bases
-goal is to capture the enemies flag until the time runs out
--time limit of the match: 5 minutes (maybe even chooseable too?)
-weapon sets are chosen before the match begins
Drift Mode
-Just like on the old Gamemode, enter drift zones with /drift(1-?)
--maybe even drift zones at normal world, just like in forza horizon 4 (instead of /drift?)
-drift records are saved like this: player name - score - used car to do this record
Speed Zone Mode
-Just like in Forza Horizon 4: Average speed in the Speed zone gets captured from start to end
Slicer Mode
-Just like in GTA V - you have to hide from the slicer
-slicer has a melee weapon and a shotgun
-after a certain time, players get weapons to fight the slicer
-every player killing the slicer gets a match point
--if the slicer kills all survivors he gets 1 match point
-winner is the player with the match point limit reached (example 5 wins)
Trouble in Terrorists Town (TTT)
-Just like the popular Garry's Mod Gamemode
-every player starts with 1000 Karma Points
--If an innocent kills another innocent he loses 15 karma points
-Traitors, Innocents and Detective are chosen randomly (or by karma points if players already lost karma)
-Traitors have to kill the innocent players
--The Traitors get 1 Traitor Point for each killed Innocent
-The Innocents have to kill the traitors
-Dead Players are inspectable (Name, used weapon/death reason)
--Detectives are able to inspect the objects for DNA traces from players(f.e.: weapons)
-custom maps (maybe, if someone has the time and effort to create them)
-time limit of 5 minutes per round (overtime of 2 minutes per round = 5mins normal round + 2 minutes of overtime)
GunGame (GG)
(hope that i don't need to explain much about this minigame idea, everyone should know this, lol)
-every player starts with a silenced pistol
-2 kills are needed to get to the next stage
-level up sound should be the super mario mushroom sound (XD)
-last level will be kill with a knife (or dildo, lol XD)
Police Chase/Hit & Run/Hot Pursuit (like in NFS)
-hope i don't need to explain much about this
-ofc player vs player, random teams, but more cops than racers/running people
-no time limit (or maybe a long time limit)
(-maybe even heat levels after a amount of time?)
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Improvements
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Improvements for Garage System
-Garage Mechanic, like in GTA V (calling your garage mechanic by command to change your garage car, without entering the garage; maybe for some money?)
-new textures for garage floor/walls
(-maybe cheaper prices for the cars, f.e. the Infernus is way too expensive atm, maybe decreasing the price by 250-500k would be enough)
Improvements for Gang System
-Random Spawn points in Gangwar zone to prevent spawntrapping
-Disable house-feature at gangwar (players are able to enter their houses, if the houses are inside the gang-zone, so they're able to get armour from their houses!)
General improvements
-adding Feature to change a cars numberplate
-new props maybe
-recreation of the lobby (since most of the new players already leave when they're trying to leave the lobby)
Improvements for Race System (more like bug-fixes, lol)
-Reworking Checkpoint size (at least on some races, they are way too small for some races)
-Checking that a race map is properly loaded (had like 2-5 races, where maps weren't loaded properly, which were unfinishable, unfortunatley)
-only 1 race record per person (not like 5 per person now)
-feature to delete hacked race records
Improvements for Admin System
-Player IP shown if a player joins
-Warning if a player/an IP with multiple accounts joins (f.e.: <PlayerName>(ID)/<IP-Address> has multiple registrations on the Server! (<number of accounts> registered with IP <IP-Address>)
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Bugfixes
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Bug-Fixes
-There is a spot close to /club, where players are falling through the map
-Garage cars tuned at WAA (Elegy, Sultan, Stratum, Flash) are losing their tuning parts if owner disconnects or if car gets respawned
-(ADMINS ONLY!) /tban doesnt work
-if you are in a vehicle, you can bypass the anti driveby by using /w, until you get a UZI/TEC9, thanks to Flox, a solution to fix this bug was already found.
Hope that you guys like my suggestions to improve the Server.
Kind Regards
Haru-nyan